Creating a car race game with graphics in C involves using a graphics library like graphics.h
in the Turbo C compiler. Below is a simple example to get you started. Note that this code may not work in modern compilers, and you might need an older compiler like Turbo C to run it.
c#include <graphics.h>
#include <conio.h>
#include <dos.h>
void drawCar(int x, int y) {
rectangle(x, y, x + 50, y + 90);
rectangle(x + 10, y + 10, x + 40, y + 80);
setfillstyle(SOLID_FILL, RED);
floodfill(x + 15, y + 15, WHITE);
floodfill(x + 35, y + 15, WHITE);
}
int main() {
int gd = DETECT, gm;
initgraph(&gd, &gm, "C:\\Turboc3\\BGI");
int x = 100, y = 300;
int ch, page = 0;
while (1) {
setactivepage(page);
setvisualpage(1 - page);
cleardevice();
drawCar(x, y);
ch = getch();
if (ch == 0) {
ch = getch();
switch (ch) {
case 72: // UP arrow key
y -= 10;
break;
case 80: // DOWN arrow key
y += 10;
break;
case 75: // LEFT arrow key
x -= 10;
break;
case 77: // RIGHT arrow key
x += 10;
break;
}
} else if (ch == 27) {
closegraph();
exit(0);
}
delay(50);
page = 1 - page; // Swap active and visual pages
}
closegraph();
return 0;
}
This program uses basic graphics functions to draw a car on the screen, and you can control its movement using arrow keys. Note that this code relies on the Turbo C compiler's graphics library, which may not be supported on modern systems. Consider using more modern graphics libraries for game development, such as SDL or OpenGL, if you are working on a contemporary system.
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