Creating a car race game with graphics in C involves using a graphics library like graphics.h in the Turbo C compiler. Below is a simple example to get you started. Note that this code may not work in modern compilers, and you might need an older compiler like Turbo C to run it.
c#include <graphics.h>
#include <conio.h>
#include <dos.h>
void drawCar(int x, int y) {
    rectangle(x, y, x + 50, y + 90);
    rectangle(x + 10, y + 10, x + 40, y + 80);
    setfillstyle(SOLID_FILL, RED);
    floodfill(x + 15, y + 15, WHITE);
    floodfill(x + 35, y + 15, WHITE);
}
int main() {
    int gd = DETECT, gm;
    initgraph(&gd, &gm, "C:\\Turboc3\\BGI");
    int x = 100, y = 300;
    int ch, page = 0;
    while (1) {
        setactivepage(page);
        setvisualpage(1 - page);
        cleardevice();
        drawCar(x, y);
        ch = getch();
        if (ch == 0) {
            ch = getch();
            switch (ch) {
                case 72:  // UP arrow key
                    y -= 10;
                    break;
                case 80:  // DOWN arrow key
                    y += 10;
                    break;
                case 75:  // LEFT arrow key
                    x -= 10;
                    break;
                case 77:  // RIGHT arrow key
                    x += 10;
                    break;
            }
        } else if (ch == 27) {
            closegraph();
            exit(0);
        }
        delay(50);
        page = 1 - page;  // Swap active and visual pages
    }
    closegraph();
    return 0;
}This program uses basic graphics functions to draw a car on the screen, and you can control its movement using arrow keys. Note that this code relies on the Turbo C compiler's graphics library, which may not be supported on modern systems. Consider using more modern graphics libraries for game development, such as SDL or OpenGL, if you are working on a contemporary system.
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