Car Race game with graphics in C

 Creating a car race game with graphics in C involves using a graphics library like graphics.h in the Turbo C compiler. Below is a simple example to get you started. Note that this code may not work in modern compilers, and you might need an older compiler like Turbo C to run it.

c
#include <graphics.h> #include <conio.h> #include <dos.h> void drawCar(int x, int y) { rectangle(x, y, x + 50, y + 90); rectangle(x + 10, y + 10, x + 40, y + 80); setfillstyle(SOLID_FILL, RED); floodfill(x + 15, y + 15, WHITE); floodfill(x + 35, y + 15, WHITE); } int main() { int gd = DETECT, gm; initgraph(&gd, &gm, "C:\\Turboc3\\BGI"); int x = 100, y = 300; int ch, page = 0; while (1) { setactivepage(page); setvisualpage(1 - page); cleardevice(); drawCar(x, y); ch = getch(); if (ch == 0) { ch = getch(); switch (ch) { case 72: // UP arrow key y -= 10; break; case 80: // DOWN arrow key y += 10; break; case 75: // LEFT arrow key x -= 10; break; case 77: // RIGHT arrow key x += 10; break; } } else if (ch == 27) { closegraph(); exit(0); } delay(50); page = 1 - page; // Swap active and visual pages } closegraph(); return 0; }

This program uses basic graphics functions to draw a car on the screen, and you can control its movement using arrow keys. Note that this code relies on the Turbo C compiler's graphics library, which may not be supported on modern systems. Consider using more modern graphics libraries for game development, such as SDL or OpenGL, if you are working on a contemporary system.